Rules & Terms
These rules are applied to every competition and must be followed. We will not break any rules for anyone!
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- 1 General
- 1.1 Rule Changes
- 1.2 Code of Conduct
- 1.3 Additional Agreements
- 1.4 Match Broadcasting
- 1.5 Communication
- 1.6 Conditions of Participation in the PCL
- 1.7 Prize Money
- 1.8 Team Sizes and lineup changes
- 1.9 Consequences for leaving the PCL
- 1.10 Betting or gambling
- 1.11 Match Start
- 1.12 Match Starts and Restarts
- 1.13 Declaring a Winner
- 1.14 Server Region
- 1.15 Match Procedures
- 1.16 Cheatings
- 1.17 Penalties
- 1.18 Publisher’s Rights
- 1.19 Publisher’s Ban
- 2 Format
- 2.2 Draft Selection
- 2.2 Draft Selection
- 2.3 Schedule
- 2.4 Bracket Placement
1.1 Rule Changes
The Tournament Leadership reserves the right to amend, remove, or otherwise change the rules, without further notice.
1.2 Code of Conduct
All PCL participants agree to behave in an applicable and civil manner towards other participants, spectators, the press and PCL administrators. Being role models is analogous with being a PCL player or organiser and we should behave accordingly. For more information on the tournament’s Code of Conduct, be sure to check EPIC’s Official Code of Conduct
1.3 Additional Agreements
The PCL administration is not responsible for any additional agreements made between individual players or teams. The PCL administration profoundly discourages such agreements taking place. Agreements that are contradicting the PCL Manual are under no circumstances allowed.
1.4 Match Broadcasting
Teams do not have a choice as to whether their matches are broadcast by PCL-authorized broadcasts. Furthermore, they cannot choose in what manner the match will be broadcast. The broadcast can only be rejected by the tournament leadership. The teams agree to make sufficient accommodation so that broadcasting of matches can take place.
The main communication method of the PCL is Discord. A link to the Discord can be found here.Participants are expected to check the official Discord regularly so that no important information is missed. Teams are responsible for being familiar with the policies set by PCL and the information contained on the Discord.
The second official communication method of the PCL is email. The email address is firstname.lastname@example.org. Be sure to check your email regularly for updates so that no important announcements are missed.
1.6 Conditions of Participation in the PCL
The following conditions must be met in order to participate in the PCL
1.6.1 Number of Players in a Team
The team has to hold a minimum of 6 members (1 substitute) and have a maximum of 7 members (2 substitutes).
The full team must be part of the official PCL Discord server found here.This is to establish easy communications with participating teams come tournament weekend.
18.104.22.168 Discord Text Channels
You must use the Text Channel dedicated to your matches for ALL communication between teams.
22.214.171.124 Discord Nicknames
The EPIC Username of each player must match their Display Name on the PCL Discord, including capitalisation and any special characters or spaces.
1.6.3 Team Logos
Teams are urged to have a logo to ensure production is of the highest quality. However, it is not mandatory. In the case of teams not having a logo, a default image will be used. Please send your team logo to one of the admins at least 1 week before the tournament begins in .PNG format with a minimum size of 500x500px. Background of the image must be transparent.
1.6.4 Team Names
Team names must fall in-line with the Epic Games’ Player Conduct Rules.
1.7 Prize Money
All prize money should ideally be paid out within 7 days after the PCL tournament finals have been completed.
If a team or player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified.
1.7.1 Prize Money Distribution
If the prizepool goes over the Stretch Goal, the Third Place will also be given part of the Prize Money.
1.7.2 Withdrawal of Prize Money
As long as the prize money for the PCL has not been paid out, the PCL reserves the right to cancel any pending payment if any evidence of fraud or foul play have been discovered.
1.7.3 Transfer of Prize Money
The prize money will be sent through Matcherino. Failure to provide sufficient information for the payments to be complete will result in payment being delayed. If a participant has not collected their winnings within one year of the initial payment date, the prizes are forfeited
1.8 Player changes and team lineups
1.8.1 Team Sizes
Teams can have a maximum of 8 players. A team is required to have five members with one designated “Team Captain” in order to participate in a tournament. One substitution is required per team. Substitutions for missing players on a team are determined by PCL, but should be no more than two. All substitutions must be listed on a team roster prior to the start of a tournament and must be submitted to PCL administrators at least 72 hours in advance to avoid last minute substitutions.
A team’s organization can only have one team participate in a tournament. This is to avoid any concerns around match fixing and/or collusion.
1.8.2 Lineup changes
Teams can change their lineup until the official starting time of each series (i.e. not in Game 2 of a Bo3). After that deadline it’s not possible to change the lineup with the exception of an emergency. If the draft is already done and an emergency replacement happens, the opposite team can decide whether or not the draft will be restarted after the lineup change.
1.8.3 Multiple Teams
Players cannot be part of more than one roster in the PCL.
1.8.4 Notifying Administrators and Opponents
In case of a player or lineup change, send a Direct Message to one of the Server Admins on the PCL Discord. They will assist with changing the roster on the PCL Website and other locations. Furthermore, make sure to inform your opponents before the start of the series (i.e. before the draft has started).
1.9 Consequences for leaving the PCL
If a team leaves or gets disqualified from the PCL during a tournament, the team forfeits all prize money for the event.
1.10 Betting or gambling
No players, managers, staff or administrators may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the PCL matches or the tournament in general.
1.11 Match Start
All matches in the PCL should start as stated by the Moderators. All participants in a match should be ready to go at the latest 5 minutes before the draft is to start.
1.11.2 Delaying the Match
For any delay up to 15 minutes after the scheduled start of the match teams may be penalized as the administration sees fit. At that point, the team will be considered as no show and forfeit the game. If this is the first game in a series, the team has another 15 minutes to show up for the second (or even third) game.
Teams have a right to a 10-minute break in between games. If teams take longer than these 10 minutes, the same rules as for delaying matches apply. For any delay up to 20 minutes after the scheduled start of the match teams may be penalized as the administration sees fit. At that point, the team will be considered as no show and forfeit the game. If this is a series, the team has 10 minutes to show up for the second (or even third) game.
1.12 Match Starts and Restarts
A Match officially begins and cannot be restarted based on the following items below:
● Either team lands a basic attack or ability on an enemy Hero. ● Invades and using a basic attack or casting an ability on the enemy team’s jungle creeps. ● The game timer reaches (00:02:30).
If a player disconnects after a Match has officially started play must continue and the player can attempt to rejoin the match.
1.13 Declaring a Winner
In the event that a Match must end without a naturally declared result based on technical issues, the following method should be used to determine the victor of a match:
● The team with the most collective CXP
● The team with the most tower’s destroyedParagon Competitive League - 8
● The team with the most kills
● The team with the player with the most CXP earned, if they’re tied the result will cascade downward to the next player on the team, until a player is identified with the most CXP earned
● If all scenarios above are tied, the winner is determined by any random method to determine an outcome
1.14 Server Region
Matches will be played on the NA Servers. However, if a match-up is between 2 EU teams and both teams wish to play on the EU server, they can do so.
1.15 Match Procedures
1.15.1 Determining the “better seed”Random seeds are the last resort, so whenever a clear seeding is given, we will avoid them and declare one participant the “better seed”.
1.15.2 Coin Toss
The better seeded team will use the Paragon Competitive League Discord Coinflip Bot. The winner of the coin toss has the choice about who starts in the hero-ban/pick process.
To flip the coin, simply use the command ?flipcoin in the Discord Text Channel dedicated to your match.
1.15.3 Match Results
The result must be immediately confirmed by both parties in the Discord Text Channel dedicated to your match.
Players that attempt to manipulate, alter, or do not follow rules in order to gain an advantage are cheating. The severity of the penalties for Cheating depends on on the severity of the case. Cheating includes but is not limited to:
● Any attempt to alter, modify or change the Paragon game client or playing with software that grants information not normally in the game. This specifically includes the following:
○ Artificial aim assistance
○ User interface displays that show enemy Hero locations, different crosshairs, or exact range of enemies.
○ Collusion - Knowingly cooperating with an opposing team/player in a tournament in order to determine the outcome of a match.
○ Intentional attempts to cause match restarts.
● Players are not permitted to participate in a tournament using two different accounts.
● Using in-game bug exploits. This includes, but is not limited to:
○ Placing wards in places that cannot be reached by all Heroes.
○ Glitches in purchasing items (infinite wards).
○ Using Hero abilities to reach places on the map that should not be accessible.
○ Any game function that falls under this categorization and is deemed an exploit by the Tournament referees. If there are questions about a certain game function, make sure to contact a Tournament Admin.
Penalties are given for rule violations within the PCL. These may range from disqualification of a single match all the way to indefinite suspension from the PCL.
1.18 Publisher’s Rights
The Publisher reserves the right to remove any player or team from the tournament or its qualifiers for any reason. In such a case the player or team will be disqualified.
1.19 Publisher’s Ban
If any player that participated in a match gets banned by the publisher, the player and his team will be disqualified. Furthermore, the player will be banned from PCL tournaments for life.
- First Stage: Round-Robin Group Stage (maximum of 24 teams)
- Second Stage: Single Elimination Bracket (5-12 teams)
- Third Stage: Playoffs (4 teams)
2.1.1 Round-Robin Group Stage
A maximum of 24 teams will participate in a round robin best-of-one (Bo1) group stage. Each group consists of 4 teams. In the case of there being an irregular number of teams (not dividable by 4), some groups might consist of a different size.
2.1.2 Single Elimination Bracket
These only take place if there are more than 8 teams playing in the tournament.
The Single Elimination Bracket will consist of 5 up to 12 teams playing in a Single Elimination Bracket. Teams will play either one or two games depending on the total number of teams in the tournament.
Quarter-finals will always be best-of-three (Bo3). Eighth-finals, which happen when there’s more than 8 teams left at the Second Stage, will always be best-of-one (Bo1).
The playoffs consists of 4 teams. All playoff games will be in single elimination and best-of-three (Bo3) format. The winner of each group will play the runner-up of the other group in a semi-final. These are followed by the finals and the Bronze Medal game.
2.2 Draft Section
As stated in 1.15.2, the winner of the coin flip has the choice of who starts in the
hero-ban/pick process. The team that bans first also has first pick.
● Teams are given 20 minutes for setup (Drafting and getting into the lobby) in each individual round.
● No mirrors
● If Bo3, loser of round one gets to pick if they want to pick first or ban first
● A new Hero cannot be played for 2 weeks after the release date of that Hero
2.2.1 Ban Mode
● Each team will ban one hero.
● Teams have 60 seconds per ban.
2.2.2 Pick Mode
● Hero Picks follow the Snake Draft (1-2-2-2-2-1) format
● Teams have 60 seconds per pick phase (either single or double pick)
- Day 1
- ● Round-Robin Group Stage: 11:00 AM EDT
- ● Single Elimination Bracket: 2:00 PM EDT
- ● End time: 6:00 PM EDT
- Day 2
- ● Playoffs: 12:00 PM EDT)
- ● End time: 6:00 PM EDT
2.4 Bracket Placement
- Tournaments are capped at 24 Teams
- 1. The top 8 from the previous tournament (same server) have until 3 days before the tournament to claim a spot
- 2. For the other tournament spots, it’s first come, first served
- PRE-TOURNAMENT SEEDING
- Factors these seeds are based on:
- 1. Previous tournament performance
- 2. Random
- ELIMINATION BRACKET POSITIONING
- Factors these positions are based on:
- 1. Group Stage performance
- 2. Tie-breakers
- a. Winner of direct encounter
- b. How quick teams won their games (i.e. lowest average game-time from won games) For a complete explanation of how the Bracket Placement works, take a look at the Bracket Placement Document
3 Other Violations
When a player or team has broken one or several rules set forth by the PCL, it will be referred towards this section for the appropriate penalty, where all general punishments are listed.
3.2 Violation of Netiquette and Unsportsmanlike Behavior
For a sportsmanlike and pleasant game it is essential that all players have a sportive and fair attitude. Violations of this rule will be punished with a penalty. The most important and most common offenses are listed below. However, the administration may assign penalties for not explicitly listed cases of unsportsmanlike behaviour.
All insults occurring in connection with the PCL will be punished. This primarily applies to insults during a match but also on the PCL Discord. Insults on e-mail and other means of communication will be punished if they can be linked to the PCL and the evidence is clear.
Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion of the player from future events.
Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in general.
The excessive posting of senseless, harassing or offensive messages is regarded as spamming in the PCL. Spamming on the Discord will be punished depending on the nature and severity.
3.2.4 MisconductThe attempt to mislead or deceive players or administrators in any way will be punished depending on the nature and severity of the violation.
3.2.5 Playing with a Disallowed Player
Using a disallowed player results in a disqualification of the match for the team. Furthermore, the player will be prohibited for the rest of the tournament before he/she is eligible to play. Also, because this might have created an unfair situation, the opponent can demand a rematch. If the opponent decides that a rematch is to be played, then the old result will be nullified, and only the new result will count in the rankings.
4 Copyright Notice
The material appearing in this document is the property of Paragon Competitive League. Unauthorised alteration of the material in this document, including without limitation any trademark image or drawing, may be seen as a violation of the laws of copyright and trademark and may thus be prosecuted under criminal and/or civil law.
No part of the content of this document may be reproduced in any form, except for personal use, without the written permissions of the Paragon Competitive League.
The material in this document is accurate to the best of our knowledge. We assume no liability for any error or omission. Furthermore, we reserve the right to change the content of this document at any time without prior notification.